The Knights Of Unity



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The Knights of Unity is a company of 30 professional Unity developers. We program games, apps and simulators in Unity for other companies in the game development industry. We ensure that any Unity.

Working on the design of Little Racer required a lot of flexibility. There were many areas on which the designer had to work on – creating documentation, designing worlds, obstacles, levels, cars, creating all the names in the game, i.e. names of levels, cars, achievements, co-operating with artists, working on the balance of the game – creating conditions for achievements and all unlockables, working on the UX of level editor… Each week was a new challenge, what made us fully engaged in the project and never bored! 🙂

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One of the tasks that were particularly challenging was level design. As we wanted to keep the game simple but also very dynamic, we needed to be very creative while designing the tracks in order to make them differ significantly. We also needed to be careful with the size of the tracks, as the game is also available for handheld mode, and on the small screen the bigger tracks could easily become too tiny to see anything on them.

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{'autoplay':'true','autoplay_speed':3000,'speed':300,'arrows':'true','dots':'true'}

Another task that required a lot of attention was balancing the game. We had to make car statistics and conditions for achievements and unlocking levels work together smoothly, while keeping the difficulty level at medium. As we wanted to make the game attractive for different kinds of players and make it enjoyable for a group of people playing together, we had to keep the game easy enough for kids and elders, as well as challenging for the more advanced gamers. We also made sure that big part of the campaign levels is not too difficult to unlock, to allow fast access to the variety of levels in the party mode.

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Last but not least, a challenge that is also worth mentioning is the level editor. We were focused on making it as user friendly as possible while giving the player as much creative freedom as we could. At first, we wanted to give the players the ability to place everything freely on the map, however, it turned out that making a cohesive, closed track, with Nintendo Switch controls, in this mode would take hours and could become frustrating, especially for kids. Finally we opted for dividing the creation process into two major parts: creating a track and placing obstacles. We decided do “guide” the player while placing the track parts, allowing him to choose only between the parts that suit the last placed part – therefore we could avoid creating disappointing tracks that wouldn’t work properly. After closing the track by creating a full loop, the player can place the obstacles freely (or at least as freely as possible to make them work properly on the track). We also added the option of automated decorating, that can be clicked as many times as needed, until the generated decorations suit the player’s taste.

Summing up, working on Little Racer from the designer’s perspective was quite an adventure. Sometimes it really was a race against the clock, as each feature required loads of tests and tweaks in order to provide the best experience possible for the players. However, there’s no better reward than seeing smiles on people faces and hear their laugh while they have fun on the tracks or they let their imagination run wild in the editor.

SLOT CARS
ARE BACK

Little Racer is ‘90s slot cars back in retro style! Be the first one to complete seven laps. Avoid obstacles, overtake your opponents and be careful on turns so you don’t fall off the track! You only need two buttons – one to accelerate and one to change lanes. Enjoy the race with up to 4 friends or AI opponents. Unlock new cars, worlds and tracks in the campaign mode or compete in the Challenge Mode. Create new levels in the level editor. And most of all – enjoy the ride!

READY, SET, GO!

GET YOUR PULSE RACING!

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Check out the main features and take part in the exciting adventure! Discover new worlds and multiple levels in the campaign mode, compete with your friends in the party mode, and unleash your creativity in the level editor. Take first place in the rankings in the Challenge Mode. Unlock new vehicles and test them yourself!

In the campaign mode you can unlock 10 cars, 10 worlds and 30 tracks to enjoy with your friends or to compete with AI opponents. Race with sport cars, off-road machines and old-school vehicles! Have a ride on the beach, in a magical forest, inside a volcano and much more! The more fun you have, the more achievements you get.

Feeling creative? Use the level editor and let your imagination run wild! Build crazy and enormous tracks that will blow your friends’ minds! Need more challenge? Compete against other racers from around the world to top the rankings in the Challenge Mode on 100 tracks.

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Challenge your fellow players to beat you in your self-designed race. Use multiple track elements and obstacles, build in various worlds and achieve the unachievable results!

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Have a ride with up to four other players. Home alone? No worries, you can also race with AI opponents! Casual controls make the game available for literally everyone, especially for children! Put the pedal to the metal while resting on the couch and have fun!

Become a rally driver and test out 10 available race cars of various types! Ashtondigital driver.

Each of them has its own statistics and provides a different experience behind the wheel! Discover their qualities and choose between them to pick the best car for a given track. Logitech motherboards driver download for windows.

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ABOUT DEVELOPER

The Knights Of Unity International

The Knights of Unity was founded in 2015 by three friends from Wrocław, Poland. The Knights level up while working on over 80 projects for clients from all over the world, including companies like Team17, InnoGames or Interplay. Their first title Scythe: Digital Edition holds top spots in digital board game list on Steam. Their latest title Tools Up!, a party co-op game about home renovation, will launch in December 2019. The company currently hires over 65 people and is considered to be one of the top Unity engine studios worldwide.